About Me
Hello! My name is Spencer Simons and I am a Game Designer with a focus on Level & Combat Design.
I worked as a Level Design Intern for 7 months at Sledgehammer Games from May to December of 2023 and am currently attending Academy of Art University for a BFA in Game Design.
Games have always been a lifelong passion of mine. I am endlessly excited to be part of the industry and to learn more so I can bring my ideas to others and provide the same fun and escapism I have cherished. My time at Sledgehammer boosted my confidence in my abilities as a designer along with working with a large team under a tight deadline.
Taking tremendous pride in my work, I believe that my commitment to quality is why they extended my original internship contract, along with how I prioritize excellent communication, meaningful collaboration, and self-motivation to solve problems thoroughly and complete tasks on time. I am excited to help make amazing games and see where this journey leads me to next.
Professional
Recommendations
Accolades
AAU Game Design 2023: Best in Show
"Plague", a collaborative project that I helped design in Unreal Engine 5 was the winner for the top award for Game Design in our program where we combined amazing art with engaging environmental storytelling for a demo that captured a magical feel with how well blended the level and our other design elements were within it.
AAU Game Design 2023: Runner-Up for Best Full Game
"Guardian Heroes" was a homage to a Sega Saturn 2D Beat-em up game I love that I built in Unity from the ground up creating systems and mechanics to designing and tweaking the combat and level.