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Spencer Simons

Game Designer

About Me

Hello! My name is Spencer Simons and I am a Game Designer with a focus on Level & Mission/Quest Design.

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I worked as a Level Design Intern for the single player team at Sledgehammer Games and earned an extension to help ship Call of Duty Modern Warfare 3. I also have an education in Game Design from Academy of Art University.

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Games have always been a lifelong passion of mine. I am endlessly excited to be part of the industry and to learn more so I can bring my ideas to others and provide the same fun and escapism I have cherished. My time at Sledgehammer boosted my confidence in my abilities as a designer along with working with a large team under a tight deadline.

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Taking tremendous pride in my work, I believe that my commitment to quality is why they extended my original internship contract, along with how I prioritize excellent communication, meaningful collaboration, and self-motivation to solve problems thoroughly and complete tasks on time. I am excited to help make amazing games and see where this journey leads me to next.

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Professional
Recommendations

"Spencer was a delight to work with. Spencer showed an eagerness to learn from both his peers and leads while also giving great feedback. After joining he quickly learned our editor & scripting tools and was able to quickly transition to helping the team on various tasks. Spencer was great about being proactive with his tasks, often pointing out where things could have been missed or needed more attention. Spencer was a valuable addition to our team and helped us ship on a compressed schedule, we couldn't have done it without him.

I'd gladly recommend Spencer to any team hiring designers, and would gladly hire him myself if my team had the openings."

Dorian Gorski - Lead Level Designer at Sledgehammer Games

Accolades

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AAU Game Design 2023:  Best in Show

"Plague", a collaborative project that I helped design in Unreal Engine 5 was the winner for the top award for Game Design in our program where we combined amazing art with engaging environmental storytelling for a demo that captured a magical feel with how well blended the level and our other design elements were within it.

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AAU Game Design 2023:  Runner-Up for Best Full Game

"Guardian Heroes" was a homage to a Sega Saturn 2D Beat-em up game I love that I built in Unity from the ground up creating systems and mechanics to designing and tweaking the combat and level.

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